![]() Displayed are a couple of the new Tokar skins, and one of a fairly scummy looking Bor….irradiated? □ Gavkuįinished up some of the environment work and am now currently going over some of the existing creatures and adding new skins. I thought the words ‘Hurt World’ are pretty apt for use as the basis.Īlso I am working on more body kits for the Roach, so that we will have a nice array of interchangeable components. I wanted a graffiti style pattern to put on this one, so I had to create a whole piece for it. Here’s one of the images I created for one of the Roach body skins. ![]() I’ve also been testing some new landscape types like a grassy savannah to break up the yellow desert a bit. We weren’t planning to do procedural maps, however the more complex the map gets the more we rely on procedural tools, no reason not to bring them into the runtime game. This is also a big step towards procedural map generation. We will eventually release this as an SDK so you guys can create new maps. The amount of content in the map became a bit unmanageable so I’ve been working on extending the awesome map editor Sean wrote to make life easier. This week I’ve been doing more work integrating all the biomes together. If everything goes to plan Hurtworld will be available on the 4th of December! Spencer/Cow_Trix We did finally lock down a more concrete Steam EA release date. If you are having any issues, shoot us an email, Contact MPGH Support.Not a heap to show this week, mostly Steam build prep / integration.
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